PORYGIUS
Porygius: The Maze Game
Porygius is a Maze Game where you have to collect a treasure while avoiding Giddy at the same time.
An Hobby game Featuring 10x10 Maze Board transversal gameplay.
P.S. THE (BETTER) MAZE EDITOR IS NOW AVAILABLE
CHANGELOG
30/11/2023:
CLARIFICATION (02/12/2023):
YOU NEED TO PATCH GDPORYGIUS v0.2 DATED 16/11/2023 VIA PATCH BUNDLED IN RAR FILE IN ORDER TO USE THE 30/11/2023 BUILD.
!#GDPorygius Updates:
->1.Changed the movement key from Arrow Keys to WASD (mainly because of sharing keys binding with the UI one)
->2.Added Turns Text and Revamped Description Sidebar UI so the Description text wouldn't clip to the Main Game Boards.
->3.Few Minor Sidebar UI Modification Made.
->4.Revamped Board Rendering and Fixed the Board Button not working on click.
*At the same time, it also removes Gameplay Mode Toggle Buttons,
and removing Assistant so you no longer have to use Arrow keys to manipulate Maze Boards.
->5.Various Undocumented Changes made to the game.
!#Maze Editor Updates:
->1.Editing Description is now Multiline instead of being Restricted to Single Line.
->2.Revamped the Maze Tab, Now it Renders Maze Boards, Able to Switch to Function Adding Mode, etc.
->3.Added "Add Functions per Alphabet" Button to make it easier to add more function.
->4.Added Notepad Tab to Poryfuck Screen.
*This Tab is a Recreation of Final HSP3 Version of Porygius Editor, with much of the same functionality.
->5.Clicking Arrows on Time Amount Line no longer goes to negative number if under 0.
->6.Added Experimental .MAP & .MZK Support (for testing this functionality for the next game update.)
->7.Old HSP3 Version of GDPorygius Maze Editor has been replaced with a program that tells you to use the newer Godot Remake Version.
->8.Various Undocumented Changes made to the Maze Editor.
!#Miscellaneous:
->Added Deadfish Encoder/Interpreter.
22/11/2023:
The Rewritten MAZE EDITOR HAS BEEN RELEASED!
"Rewritten in Godot 3.0 due to unfamiliarity with Hot Soup Processor,
and the belief that rewriting in the same game engine as GDPorygius allows for interchangeability with elements, scripts, etc."
Contains More Feature Than the Original Version, as well as having Game Editor-like UI Screen.
The Release was Unannounced in Changelog, despite being announced in Autumn SOFTCOMICS Blog.
16/11/2023:
->Ported Porygius to Godot 3.0 (after discovering that Godot Engine doesn't work on Windows XP)
->Scaled up the Board size to 10x10, sacrificing the Easy 1-Click Entity Placement in favour of Arrow Keys
*NOTE: You must Disable "Gameplay Mode" in order to Edit, otherwise your character will move while Editing.
->Porygius now loads External Maze instead of having to Copy & Paste Maze by hand.
*The .mz file now have an actual Format Specification, inspired by Campaign Mode's settings.cfg specification from previous version.
->Removed Campaign Mode (will be readded someday later.)
->Redesigned HUDs to have sidebar, added score & keys gui.
*Sacrified Inputting Mazes Manually in favor of External File Loading.
*You can now Select Previous Entity.
*No more having to Click Button to open up Prompt bar, now it more accessible thank to redesign.
*Timer no longer restart game automatically, instead toggle buttle for Restarting game on Set or Loading Poryfuck Code has been added.
->Added a useless but helpful button "click here then use arrow key" to assist Players on editing Mazes.
->Removed Tic-Tac-Toe Version (because Porygius now have actual identity.
->The .df, .mz, & .pf File now has a working Specification to be loaded by external file loader.
->Updated Poryfuck Specification to Version 2.
->Added Maze Installer for Automated Installation of .mz file to Porygius. (no uninstaller though, sorry!)
->New Base game Maze for Playing. (replaces old one due to new board scaling & maze format)
->Removed Porygius Launcher, due to serving no purpose.
->Added Template Loader to Porygius Editor
->...and Various Undocumented Changes made to Porygius.
30/10/2023:
->Rewrote the Entire game in Godot Engine 2.1
*Now the Maze Rendering and Enemy movement is now FAR BETTER, and it's now a true turn-based maze game!
*Rewriting the whole game in another game engine ultimately sacrified Older Windows support in favour of better performance.
->Added 4 more Entity: Moving Lava, Magical Wall, Key, and Locked Door.
->Scaled up the maze to 9x9, no more choosing 3 different option for your maze size.
->Added Scripting Language: Poryfuck, based on Brainfuck programming language.
->Recreated the Tic-Tac-Toe version found in BYOBPorygius1.exe & BYOBPorygius0.exe
->Reworked the Launcher program.
->CAMPAIGN MODE is now IMPLEMENTED!
*there are total of 12 levels avaliable in maze game, you can choose any level in any particular order you like.
02/10/2023:
->Added Porygius Editor (currently porygius does not load external maze, so you have to copy the content of .mz file and paste into a prompt)
->P.S. Terima Kasih Build Your Own Blocks! Porygius will Jump Ship.
26/09/2023:
-Added 2 board Size: 6x6 & 9x1.
-Added Walls(#) and Lava(@)
-Added Entity placement Selector.
This is the Final PORYGIUS BYOB Release, Why? Because I consider it Done & Finished. Terima kasih untuk menunggu Versi baru.
Any Subsquent BYOB release will be minor updates and fixes.
Development is now on Hiatus for now as Porygius will jump ship to another game engine.
19/09/2023:
A FULLY WORKING 2D MAZE has been completed!
-Upcoming Feature:
*Upscale it to 4x4 grid.
16/09/2023:
W.I.P 1D Maze conversion Released!
-Converted fully working tic-tac-toe game into a 1D Maze game:
*O is now the player
*X is now the enemy
*kalou di taro piece ke board, itu akan hanya taro X sekarang.
-Added $, representing a treasure.
-Removed 2 buttons, Turns text, and Gamemode text.
15/09/2023:
-The 3x3 boards now clones from 1 tile.
-First Porygius version to be modified by AUTUMN SOFTCOMICS